App Concept · 3D & Motion

RIPS

A fictional app imagined in under a week to buy packs, rip them open and collect the cards, Pokémon, NFL, soccer or basketball. The goal: the most exciting opening experience possible, fast.

Role
Product designer · 3D & motion
Platform
Mobile app concept · Interactive prototype
Timeline
< 1 week · 2026
Deliverables
App UI · 3D packs · Opening animation · Live prototype
RIPS, cover

Overview

01

RIPS is a fictional app for buying packs, opening them and collecting the cards inside, whether Pokémon, NFL, soccer or basketball. Imagined in under a week.

The goal: create the most exciting pack opening possible in a short time, and use it to experiment with a new process, with Blender and GPT6 Astra.

My role
Owned

Imagined, designed and prototyped the whole concept

Scope

App UI, 3D packs, opening animation and a live prototype

Influence

A new fast process: Blender, GPT6 Astra, prototype and Figma in a loop

The problem

02

Opening the pack is the moment collectors come back for. The challenge was to make that moment as exciting as possible, in a very short time.

< 1 week
from the idea to a prototype you can hold, rip and play with.

Research & approach

03

A new process, built for speed: the packs and their motion made in Blender, the build pushed with GPT6 Astra, and a constant back and forth between two tools. A real prototype to test the interactions in hand, and a Figma file to refine the UI and the design in detail.

  • 3D in BlenderThe packs, their foil and their tear, modelled and animated in Blender so the rip feels physical.
  • A real prototypeBuilt with GPT6 Astra to test the interactions in hand: drag to rotate, pull the tab to rip.
  • Figma for the detailBack to Figma between rounds to refine the UI, the tiers and every screen in detail.
Tool
GPT6 Astra, alongside Blender
Task
Turn the opening concept into a working prototype, fast enough to iterate on the interactions in real hands.
Prompt
Short rounds rather than one big prompt: each round tests an interaction in the prototype, then the UI is refined in Figma.
Judgment
Mine: what makes the rip exciting, which details stay, and when the prototype was ready to show.

Flow

04

Design decisions

04
RIPS, design decision 1
The tiers

Three tiers, one visual language.

Starter, Pro and Elite each get their own art direction, cold blue, fire orange and holographic black, across Pokémon, NFL, soccer and basketball. You know what you're ripping before you rip it.

Decision 02

Decision 03

Decision 04

The screens

05

A real prototype, from the first pick to the binder.

Outcomes

06

One of the most impressive prototypes I've made, for so little working time.

< 1 wk
from the idea to a playable prototype
3
tiers, Starter, Pro and Elite
4
universes: Pokémon, NFL, soccer, basketball

The most exciting rip I could make, in under a week.

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