AI Product · Internal Tool · In progress

AI-Augmented Prototyping Tool

An internal tool I built: a UI-UX design layer on top of LLM generation, so one simple prompt returns a designed mobile prototype, not a draft.

Role
Product designer · Builder
Platform
Web app · Mobile prototypes
Timeline
2026 ongoing
Deliverables
Product & design logic · Hybrid editing UI · Live personal tool
AI-Augmented Prototyping Tool, cover

Overview

01

A UI-UX design layer on top of LLM generation: it couples Claude's raw power with my own designer expertise, wired directly into the generation itself. What it produces: framed, designed mobile prototypes.

It has no name yet and it's still in progress, on purpose: the internal tool inside my own workflow, in continuous improvement. The simplest way to say it: a junior UI-UX designer that uses Claude, on demand.

My role
Owned

Built the whole tool, from concept to a daily-use workflow

Scope

The entire product: design logic, editing UI and generation layer

Influence

Turned a recurring pain into a reusable, standardised method

The problem

02

The real gap in 2026 is between the final mobile app and its design. Full-AI prototypes work, but only after long prompting sessions before anything satisfying comes out. I'd built enough of them this year to see the pattern, so I automated the method itself.

1 prompt
the generation is framed and supported from the first simple prompt. The acceleration happens at the start of the workflow, not after ten corrections.

Research & approach

03

The layer is my product and design logic, encoded rule by rule: how a screen should behave, the states it needs, where a flow branches, the naming and hierarchy I'd defend in a review. Because those rules are explicit, the model doesn't start from a blank prompt, it starts from my standards. It's deliberately not token-frugal: at equal prompt it beats raw Claude even with good skills, because it spends the budget where a designer would, on edge cases, empty and error states, the moments generation quietly skips. And it reasons about the whole product and its user flows before drawing a single screen, so what comes out is a coherent app, not a stack of pretty frames.

  • My logic, encodedEvery rule of how I design lives in the tool as an editable card, naming, states, hierarchy, how a flow should branch. It's my product thinking made steerable, not a black-box prompt.
  • Budget on the hard partsIt's built to spend where it matters, edge cases, empty and error states, the complicated flows raw generation skips. At equal prompt, that's the gap between a draft and something I'd sign.
  • Product, then screensIt reasons about the whole product and its scenarios first, then one-shots around thirty screens with the user flows laid out. Past the prototype, the project hands off to Claude Code to keep building.
Tool
Claude, as the generation engine
Task
Couple my UI-UX expertise directly to the generation, so the first output is already designed.
Prompt
"One simple prompt in, thirty designed screens out, with the scenarios and user flows visualized."
Judgment
The taste lives in the layer: my rules, my styles, my product logic frame the model. Claude brings the horsepower; the design calls stay mine.
AI-Augmented Prototyping Tool, research and approach

Flow

04

Design decisions

04
AI-Augmented Prototyping Tool, design decision 1
The spine

My design logic, as editable cards.

The interface centralizes every rule of the prototype as editable cards: the backbone of its logic. It's my way of thinking about products, made steerable.

AI-Augmented Prototyping Tool, design decision 2
The editing

Hybrid editing, not chat-only.

After generation you don't just talk to it: a prototype-aware editing interface takes over, and every style is piloted globally in a snap. Its UI-UX draws directly on my years at GoodBarber, working with an app builder for iOS and Android.

AI-Augmented Prototyping Tool, design decision 3
The scale

Thirty screens, one shot.

It one-shots about thirty screens with scenarios and user flows visualized, then hands the project to Claude Code to continue past the prototype.

Decision 04

The screens

05

The tool, inside the workflow.

Outcomes

06

A magic recipe, honestly framed: a usable base, as if a junior UI-UX designer had already done it with Claude.

30+
screens one-shot, flows and scenarios visualized
1
simple prompt to a designed, usable base
Daily
in my own workflow, improving continuously

My design logic runs without me: one simple prompt returns work I'd sign.

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